![]() ![]() So let's take a look at how we can make some neat grass for our own games. Accueil Discussions Forum Chat Commentaires Actualités News Flash-news Screen de la semaine Sorties Tests Gaming-Live Interviews Espaces personnels Galerie OST Blogs Recherche. If you do so as well, remember that anything that is thinner than 10 pixels might just disappear in the final shrinking down process!įuture or past, medieval or modern, fantasy or realistic, every game has grass unless your entire game is set inside a building or something. Tout lunivers de RPG Maker en français Des jeux, des tutos, des ressources, et lactualité de la scène francophone et étrangère. ![]() The review images are 50% of the size I drew them and 500% the size they actually will be when I use them. Faites un clic-droit sur limage et utilisez la commande 'Enregistrer limage sous.' pour télétileger les images sur votre disque dur.Total des ressources: 72. I draw all the tiles at 1000% and scale them down later. My graphic tablet is a cheap off brand one that I got for christmas years ago, so no high end equipment was used here. Smaller details like shrubs, flowers, and hanging pots can bring some nature to busy city streets, and make sure to show your heroes the way with signposts and labeled boards so they can easily find the weapon shop. All you can do is find Tilesets that match the new dimensions in pixels or resize those you already have with 3rd party programs, like gimp. ![]() This may be not the best method, but I think the results are not so bad. This guide can be useless, because I dont know if we will can use 32x32 tilesets in MV with a plugin, but in anycase, this may help if you plan to use only 48x48 tiles. If you try to use Tilesets smaller or bigger than that, the editor will cut part of the tile. There might have been a plugin that let you change the tileset on a map cause remember, VX only had one tileset for the whole game - Ace introduced multiple tilesets, but it still only had A-E tabs), but nothing would add extra tabs to the editor. This is a simple guide, and my favorite method to resize tiles and tilesets from 32x32 to 48x48. Basic setupĪll things shown here were made with a graphic tablet (as I like to work with pressure opacity, you can emulate that effect with pencil and smudge tool) and Gimp. RPG Maker VX/VX Ace uses 512x512 or 256x512 pixels templates, but MV uses now a 768x768 or 384x768 Tilesets. For MV, don’t limit the colors in the end. If you use Ace RTP, just use a different grid size and don’t limit the colors in the end. Note: The tutorial is meant for creating MZ style results. Sometimes I read requests like “I need texture xy, just something different.” Depending on your game’s size you might want to have some extra textures for more variation or you just want to have your own touch. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |